using System.Text;
using UnityEngine;

public partial class GameManager : SingletonMonoBehaviour<GameManager>
{
    //public StringBuilder _currentStatement;
    //private Vector3 _timer;
    //private Vector3 _color;

    //private void RainbowColor(int ratio)
    //{
    //    _timer = _timer + Vector3.one;
    //    _color = 0.5f * Vector3.one + new Vector3(Mathf.Sin(_timer.x / ratio), Mathf.Cos(_timer.y / ratio), Mathf.Sin(-_timer.z / ratio));
    //}

    //private void OnGUI()
    //{
    //    GUIStyle fontStyle = new GUIStyle();
    //    fontStyle.fontSize = 100;
    //    fontStyle.normal.background = null;
    //    fontStyle.normal.textColor = new Color(_color.x, _color.y, _color.z);
    //    fontStyle.alignment = TextAnchor.MiddleCenter;
    //    GUI.Label(new Rect(300, 100, 200, 100), _currentStatement.ToString(), fontStyle);
    //    Debug.Log(_currentStatement);
    //}
}